7/9/2023 0 Comments Everything will be fine poemplease please PLEASE continue to make beautiful works of art such as this, absolutely all of your work is stunning.Please read our complete rules page before posting. nathalie lawhead, sorry it took 6 years to get this message out lol. so much of this game has influenced my art, its hard to put into words how much this game has helped me. its such a fucking beautiful game, i sometimes open it up just to chill on some of the screens with the music, or read some of the various poems/diary entries whenever i need a familiar place to immerse myself in. the way its all presented is insane - the voices, the audio, the visuals - it feels like a sensory overload. and alongside this, theres hilarious melancholy, bitter sweet characters and games that give the player a bombardment of emotions. i never knew when i played this originally that id get a story about mental health and your personal struggles and inner monologues, paired with stunning visuals along. this may single handedly be my favourite game probably ever? this game has been an art inspiration for me for years now. I thought id finally write a review for this game. I really think if I hadn't have found this game I probably would've still looked in my mentally ill brain and thought I was just an otherworldy unfixable weirdo, and this game is so beautiful and I hope you keep pursuing art like this forever. What I'm getting at, is that this game is so fucking amazing and beautiful and a perfect depiction of a feeling I could never ever describe on my own. This game has influenced my own art butt-tons as well. I had felt so much, different, it felt like exploring my own head and really saved little child me. and wow this game hit the nail on the god damn head. I'm not going to dump my personal life but I had been dealing with traumatic things for years, and I never had that kind of movie-like sadness and melancholy, rather jumbled loud thoughts and feelings I could only describe through abstract ideas I couldn't say out loud. and as I leave my childhood, I look back and I cannot tell you how much this game changed my life. So, I first played this game like years ago, I can't give and exact date but I was definitely quite young, like 12 or 13 or something (I'm 17, almost 18 now). (Special thanks to Mixtvision for all their help) For more or less current information on that stuff visit the website here. and winning IndieCade's Interaction Award, and AMAZE's Digital Moments. "Everything is going to be OK" has appeared in a number of festivals, and publications. You can read the full Artist's Statement here. It is a very different type of experience. It most certainly doesn't exist for the sole purpose of entertainment, and if you are looking for something small, lighthearted and fun, this might not be it. Its spaces, pages, and environments, are built to be explored. "Everything is going to be OK" is something to experience without game expectations. As a result, I feel like calling work like this a game might do it more harm than good. There is also a good interview here about these issues. Through-ought development I had been struggling with the "game" label, and toxicity that calling something like this "game" brings in, which I documented extensively here (or on my blog). It is a very personal "game", and I view it as something other than a game. Nothing about this is fiction, although the themes are abstract enough so that anyone can approach it and find it relatable. I call it an interactive zine because it's broken, painful, beautifully terrible, and profound on a very personal level. On the surface it comes off as dark comedy, and humor is a prevalent theme, but as you interact the themes start to unravel and facilitate, what I hope to be, a deeper discussion about these topics. It is a collection of life experiences that are largely a commentary on struggle, survival, and coping with the aftermath of surviving bad things. "Everything is going to be OK" is a desktop labyrinth of vignettes, poetry, strange fever dream games, and broken digital spaces.
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